Blender Basics - Classroom Tutorial Book Part 1 - 2004, Blender

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Blender
Basics
Classroom
Tutorial
Book
By
James Chronister
© 2004 by James Chronister. This document may not be reproduced without permission from the
author. You may not bundle this tutorial with any software or documentation that is intended for
marketing without expressed written approval from the author. Inquiries and comments can be
directed to jchronister@cdsd.k12.pa.us.
Information regarding the Blender program and development can be found at www.blender.org.
T
a
ble of Contents:
Introduction ................................................................................ 1
Explanation of Rendering and Animation ........................... 2
Basic Commands....................................................................... 4
The Blender Interface................................................................ 6
Open, Save and Append ......................................................... 8
Working with Viewports (windows)........................................ 10
Creating and Editing Objects.................................................... 15
Lighting and Cameras................................................................ 24
Importing Objects........................................................................ 28
Materials and Textures.............................................................. 29
World Settings............................................................................. 37
Render Window Settings.......................................................... 40
Raytracing.................................................................................... 43
Animation Basics....................................................................... 45
Adding 3D Text........................................................................... 51
NURBS and Meta Shape Basics............................................. 54
Effects (build, wave, particles)................................................ 57
Child-Parent Relationships...................................................... 63
Working with Constraints........................................................ 65
Working with Paths and Curves............................................ 67
Armatures (bones).................................................................... 70
Relative Vertex Keys (mesh deformation)........................... 74
Creating Springs, Screws and Gears.................................... 77
Basic Game Engine Description and Set-up....................... 81
 Practice Exercises
1.
Viewports Practice Exercise...................................................... 14
2.
“Creating Objects” Practice Exercise..................................... 17
3.
Basic Editing Practice Exercise............................................... 21
4.
More Basic Editing Practice Exercise.................................... 23
5.
Lighting and Camera Practice Exercise................................ 27
6.
Materials and Textures Practice Exercise............................ 36
7.
Adding a World Practice Exercise........................................... 39
8.
Rendering Practice Exercise.................................................... 42
9.
Raytracing Practice Exercise................................................... 44
10. Animation Basics Practice Exercise...................................... 50
11.
3D Text Practice Exercise......................................................... 53
12. Meta Shape Practice Exercise................................................. 56
13. Effects Practice Exercise.......................................................... 62
14. Child-Parent Relationships Practice Exercise.................... 64
15. Camera Constraint Practice Exercise................................... 66
16. Paths and Curves Practice Exercise..................................... 69
17. Working With Armatures Practice Exercise......................... 73
18. Relative Vertex Keys Practice Exercise.............................. 76
19. Gear Design Practice Exercise............................................... 80
20. Game Engine Practice Exercise............................................. 85
About Blender
How can Blender be free?
People usually associate freeware software with the terms “bad”, “with limited features”
or just a “demo”. Blender is fully functional.
It works as an open-sourced, community
development program where people from around the world contribute to its success.
Blender is a rendering\animation\game development open-sourced freeware program
maintained by the Blender Foundation and can be downloaded, free of charge, from
www
.
blender
.
org
.
The goal of the foundation can be summarized as follows:
“The Blender Foundation is an independent organization (a Dutch “stichting”), acting as a
non-profit public benefit corporation, with the following goals:

To organize a fund raising campaign in order to finance the €100,000 one time
license fee

To give the worldwide Internet community access to 3D technology in general,
with Blender as a core

To establish services for active users and developers of Blender

To maintain and improve the current Blender product via a public accessible
source code system under the GNU GPL license

To establish funding or revenue mechanisms that serve the foundation’s goals
and cover the foundation’s expenses”
Blender website (blender.org)
Blender can be a difficult program to learn with limitless possibilities. What do you teach
in the time you have to teach? That’s a tough question because you can’t teach it all.
This tutorial book is designed to get you up and running in the basics of creating objects
and scenes and animating. The best advice I can give you about learning this program
is
Don’t Give Up
!
Any rendering and animation program has a tough learning curve and
Blender is no exception. After a few weeks, things get easier. This tutorial has been
developed to be used in conjunction with daily lesson planning and demonstrations.
Because of this, some areas of Blender have not been described as fully as they could
be. If you are using this guide as a stand-alone teaching or “self-help” tool, you may
need to seek additional help from reputable places like
www
.
blender
.
org
and
www
.
elysiun.com
to make sense of things. These sites give you access to help forums
and tutorials. There are literally thousands of Blender users world-wide that browse the
forums to give and get advice. Make use of that vast knowledge base!
Page 1
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