BloodCult Apocalypse, Dark Age Miniatures Game
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Blood Cult
Blood Abomination
* - One Abomination per
Grafter
Apocalypse Version July 2011
Apocalypse Version July 2011
Blood Rituals
Note all Non Living units are immune to the efects of Blood Rituals
Blood Feast
Description:
Caster sacriices 1 HP. Before each subsequent Blood Cult Unit’s activation add all Blood Markers/Splatters on the battleield.
At the end of this psychogenics efects the state of Blood Cult members returns to normal Blood Marker/Splatter count rules.
TN RF PW RN MAL Notes
PS (8) 1 - - 19
Duration:
Until the next Lingering Efects Phase.
Malfunction:
Caster takes an additional wound in addition to the 1 HP sacriice.
Incite the Blood
Description:
he Caster uses the rush of Blood and Battle to quicken the Blood of his fellow Blood Cult Members. Target Blood Cult
Unit gains 1AP A unit may only be afected by this Ritual once.
TN
PW
RN
MAL Notes
PS (5) 2
- CA/8
20
Duration:
Instant
Malfunction:
Target Loses 1 AP.
Vampiric Touch
Description:
Caster steals I HP of life from target Unit, caster is healed 1 HP, note the caster may not be healed past starting HP.
TN
PW
RN
MAL Notes
PS (5) 1
-
CA
20
Duration:
Instant
Malfunction:
Target is healed 1 HP, (note target may not be healed past starting HP) caster takes 1 point of damage.
Well of Blood
Description:
Caster targets Blood Marker/Splatter on the battleield, all units within 8” of the Marker/Splatter gain Regeneration(1)
during the next Lingering Efects Phase.
TN RF PW RN MAL Notes
PS (4) 1 - 8 20
Duration:
Until the beginning of the next game Round.
Malfunction:
Normal.
Infection
Description:
Caster sacriices 1 HP. he caster takes some his or her own Blood and infects the target Unit with Blood Pathogens.
TN
PW
RN
MAL Notes
PS (8) 1
-
CA
19
Blood Pathogens
Duration:
Instant.
Malfunction:
Unit is automatically KP and loses 1 AP during their next activation.
Quell Bloodlust
Description:
Sometimes it is in the Casters best interest not to succumb to Blood Frenzy, in order to quell the Bloodlust the caster must
sacriice 1 HP and is immune to the Efects of Blood Frenzy until the end of their next activation.
TN RF PW RN MAL Notes
PS (4) 1 - - 20 Caster Only
Duration:
Until the beginning of the Unit’s next Activation.
Malfunction:
Caster immediately goes into Blood Frenzy.
Apocalypse Version July 2011
RF
RF
RF
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