Blood Corebook, Podreczniki RPG, Blood
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Blood!
The Role-playing Game of Modern Horror
Second Edition
Credits
Original Concept:
Norley Tucker
Original Game Design:
Norley Tucker, Paul Campion and Steve Osborn
Second Edition Writing and Layout:
James ‘Grim’ Desborough
Second Edition Artwork:
Gavin Hargest, Darkzel, Bradley K McDevitt, James ‘Grim’ Des-
borough and Paul Campion.
Copyright Information:
Blood!
is © 1990
Underground Games
,
Blood!™
is a trademark of
Underground Games
. Second edition material © 2006
Postmortem Studios
.
Disclaimer
Blood!
is a horror game of adult themes, gore and other disturbing matters and imagery.
It is probably not suitable for anyone under the age of fifteen (the certificate rating for most
horror elements in film in the UK). We should also take the time to point out that amateur
blood transfusions, cauterisation and surgery with rusty cutlery should not be attempted,
however bad a headache you might have. In short, anything you do is your own responsi-
bility, not ours. Games and stories are a recreation and an escape, not a lifestyle guide.
Contents
Introduction Pg 2
Character Creation Pg 15
The Rules Pg 53
Mental Issues Pg 80
Creatures Pg 84
Weapons Pg 111
Critical Hit Tables Pg 120
Appendix Pg 151
1
Introduction
Steam rose from the corpse in the cool air.
He flicked the blade once and stabbed it into
her chest, unwinding the chain around it
and dragging it, the hook catching in her ribs
as he hauled, dragging her body across the
concrete floor.
Foreword
She runs, or tries to run. Fear makes her
legs stumble from under her, the heel of
her shoe snaps and she falls to the ground.
Gravel cuts her palms, cold water with a
thin sheen of oil splashes her, she shudders,
weeps, cries…
Another for the collection.
…she looks back.
He’s still there, his face hidden in that hood;
blood encrusting his jacket, the hooked knife
held in his hand scrapes along the wall,
showering spikes. Not human… he can’t be
human, he’d been stabbed and he’d just
kept on coming. His hands were like talons,
clutching the blade in a death grip and he
just walked, slow, assured towards her as
though it were the most natural thing in the
world.
She tried to pick herself up, she scrambled
forward, she crawled, pitifully towards
the warehouse door. Maybe it was open
now, maybe when he’d come in after them
he’d left it ajar. She could hope, she could
dream. She reached it, his footsteps close
behind her now, her hand reached up,
grasped the chain and…
Blood!
is a game of unflinching, splat-
terpunk horror inspired by slasher films,
gross-out horror and the literary work of
the likes of
Graham Masterton, Sean Hutson
and
James Herbert.
This is contemporary
horror where we do not look away from the
killing blow, we revel in it, we enjoy the dis-
gust, the fear and the terror for what it is
– a dark and horrible fantasy.
Sparks, pain, she was flung back, bod-
ily. Every nerve, every muscle screamed in
agony, the breath taken from her, her mouth
tasting of ozone and a strange sweetness,
she spasmed and shivered, opening her
eyes, looking up.
He was there.
The knife descended, her throat was cut
open and her blood fell in a warm sheet
down her front as she gurgled and clutched
with desperate, spasming hands at flapping
flesh, pumping blood and severed tubes, try-
ing desperately to hold her body together as
everything faded.
Blood!
is a game of contemporary horror
but, contemporary horror, today’s ‘block-
buster’ horror hits owe a great deal to the
horror of the seventies and eighties, even
remaking many of the old hits with im-
proved effects and a, somewhat bleaker,
modern sensibility. At the same time you
2
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