Blood Games Prouty Island, Podreczniki RPG, Blood Games
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Prouty Island
by clash bowley and El Zambo
Copyright 2005 Flying Mice LLC
How he got Himself a Selkie;
or How the Selkie got Herself a Man.
-August 1945, Dingle Bay, Ireland
He walked slowly along the water’s edge, his gait that of an elderly person. His shoul-
ders were slumped, his complexion a pasty white. But he walked with his head held
high, which allowed the over-the-collar length hair to float back gently and the rising
sun captured the blonde streaks running through the light brown hair. This golden halo
caught her eye, and she stayed and watched him until he turned around and painfully,
slowly returned to the bungalow a half mile back.
She returned everyday at the rising sun to absorb the sight of this man. Her brother and
sister tried to convince her to leave him alone, but to her, they were simply afraid. She
was not. And every day was the same, a half mile one way, turn around and go back,
always the sun shining through his hair. After many days, she noticed something new.
No longer was his stride old and tired, he now walked with vigor. No longer were his
shoulders slumped, the broadness of his chest was accentuated. His cheeks shared the
tawny glow of his mane. He smiled at the contortions of a squawking gull trying to catch
a snapping crab. The smile was beautiful.
He turned at his usual ¾ mile and came up short. There before him was the most
astounding woman he had ever seen. The most astounding NAKED woman he had ever
seen. Her hair was darkened by the damp of the sea water, which also glistened in the
hair between her legs. The legs long and slim, yet muscled. The eyes caught his, eyes a
rich chocolate brown, the same shade as her hair when dry, he imagined. He had to taste
the flesh to see what sweet flavor he would find beneath all that chocolate.
Their kiss was tentative for only a moment. She fumbled with the buttons of his shirt
before he pushed her hands away to savagely pull it over his head. The breeches were
next, tossed on the sand in a tangled heap. The consummation of the passion that over-
whelmed them both was swift, so short that he thought it all a dream for a moment
He slowly stood up, not taking his gaze off the lovely creature that lay below him, a
glowing smile on her face, until a wild splashing came from the sea behind him. Startled
out of his reverie, he looked about for his clothes. It was then he spotted it - the seal skin
laying near his own discarded clothing.
“Oh my lord,” he thought. He had gone and found himself a selkie!
Introduction
CHAPTER 1
Prouty Island is an adventure for the Blood Games Occult Hor-
ror RPG, and has little or no opportunities for combat. Prouty
Island assumes the party is either on vacation, or perhaps on
the lam, getting away from the police, possibly for an acciden-
tal death while pursuing creatures of Darkness.
A pre-generated party is included with the adventure, but
Prouty Island can be integrated into any Blood Games cam-
paign if you wish. You can approach this adventure in many
ways - there is no one way to play it out. You may single out
one player to go mad, or parcel out the dreams and visions to
the whole party. You’re the best judge of your group and the
way they like things done.
The dreams and visions come from Fiona Morrow, who was
buried under the house by her husband Sanford many decades
ago. Fiona is not dead, however. As a Selkie, she is immortal
and cannot die, but she cannot escape either, nailed into a
wooden chest and buried beneath the earth.
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Prouty Island: A Blood Games Adventure
She is attempting to contact someone to release her and get her
skin, which hangs in the form of a lustrous sealskin coat in the
attic of the house. Reunited with her skin, she can turn back
into a seal and return to the sea, healed of all harm.
The seals who haunt the beach below the house are her brother
and sister, who have heard her cries but cannot locate her.
They are not ordinary harbor seals native to the Maine coast,
but grey seals from Ireland. They are larger and longer faced
than harbor seals, and are rare in these waters. They too can -
and occasionally do - shed their skins and walk as naked
humans, they fear discovery greatly, due to what happened to
Fiona, and will do this only when they feel perfectly safe.
The ghost - or rather spectre - of Sanford Morrow haunts the
Light, and can be seen at night walking the rail around the
light, or at dawn hanging from the light by a self-fashioned
noose. Little is left of his personality besides jealousy, anger,
and a desperate and futile longing for Fiona.
Another spectre is that of William Morrow, who drowned in a
boating accident in the thirties. He is looking for Sanford, who
in his panic when the boat overturned drove William under
while scrambling for the overturned sailboat. He may appear
as the GM wishes, appearing as a bloated corpse of a boy
draped with seaweed.
A true ghost is that of Asa Morrow, who mourns for Sarah, his
wife. He wanders the island unseen, but his Fear is palpable
and intense.
The spectre of Sarah can occasionally be seen rocking in a chair
on the porch, or doing needlework in the sitting room. She is
not at all malicious, and is almost kindly, as befits the gentle
creature she was.
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Prouty Island: A Blood Games Adventure
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