Bloode Island Shanghai'd, Podreczniki RPG, Bloode Island

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Bloode Island™
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Shanghai’d
Shanghai’d
By Colin Fisk
Disclaimer: DEEP 7 and its personnel in no any way endorse lethal swordplay, pillaging and looting of small coastal villages, nor do we encourage making your
enemies walk the plank – even if they deserve it. It is our opinion that any teen or adult with half a brain SHOULD be able to tell the difference between reality and
fiction, tribute and parody.
T
HE
P
REMISE
:
Your ordinary boring Life on St. Kitts is about to be shaken to it's core after your night of binge drinking lands you
as the newest conscripts on the pirate ship "Massacre." This should have the feel of a bad soap opera with larger than life villains and
many shifty crewmates with equal tales of the "life interrupted blues." This should be the characters’ introduction to the life of piracy,
but, no matter how great their life was before, the romance of piracy should win over their hearts in the end.
T
HE
S
ETUP
:
The players should all be younger males (no one over the age of 30) in relatively good health who have descended on
The Slaughtered Lamb
for a night of good drinking and wenching. Each character should have a good reason for being there and be
ready for an open night of fun. At some point during the evening's debauchery, the Lieutenant of the
Massacre
should make an
appearance and start a fight that should engulf the whole bar. Of course, while people are bashing heads, their drinks are being
doctored.
T
HE
S
HANGHAI
:
When everyone awakens, they will find themselves in the hold of the
Massacre
. The Lieutenant, Jean D'Astrange
(known as Jean the Strange) will graciously invite them to join the crew of the
Massacre
with promises of adventures and untold
riches. Have at least one non-party member refuse his offer and attack Jean the Strange. The ensuing fight should be quick and
bloodless so you can stage a “plank walk” as further warning to the crew of how mutiny is dealt with.
T
HE
M
ISSION
:
Once everyone agrees that life aboard the
Massacre
is better than having your thighs slashed and then forced to drop
into shark infested waters, Jean the Strange will announce they already are at sail toward the isle of Nevis. Once close to the island, he
will brief them that they are going to drop anchor and take several small boats to break the Captain of the
Massacre
, One Eye Nelson
(third cousin of the Admiral Nelson) out of jail.
T
HE
I
SLAND
:
Like St. Kitts, Nevis is a peace-loving island, with a small militia. Breaking the captain out should be accomplished
much like a James Bond rescue, easy in; then all hell breaks loose. During the ensuing battle of dueling sabers and light wounds to the
new crew of the
Massacre
, Jean the Strange will be killed in a dramatic sword fight on the turret walls.
The Chase:
Like all good adventures, there needs to be a chase. When the remains of the
Massacre
's crew gets back to the ship
with One Eye Nelson, they will soon be pursued by the English ship, HMS
Purdey
and a Spanish barque, the
Caliente
. Though able
to quickly outdistance the
Caliente
, the
Purdey
will close on the
Massacre
and, before the
Caliente
can get close enough, the two
ships will be lashed together and hand to hand fighting will resume.
T
HE
F
INALE
:
Like all good pirate movies, the final battle is filled with explosions, sword duels and the occasional musket ball that
knocks someone from the Crows Nest. As the crew of the
Massacre
gains the upper hand over the
Purdy
, the
Massacre
should have
her hull blown out. Of course, the unsuspecting
Caliente
will see the
Massacre
go down and assume the
Purdy
is still under English
flag. After the crew overwhelms the
Caliente
as well, booty should be recovered from the
Caliente
before she too is scuttled. As the
new crew adjusts to their new life, Nelson should appoint one of the players as his new Lieutenant. Roll credits. Good luck!
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