Book of Tomorrow 06, Podreczniki RPG, Book of Tomorrow
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BOOK Of
Tomorrow
PUBLISHING
PUBLISHER EARTHDAWN PUBLISHING TRUST
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This page contains legal information about some of the trademarked and copyrighted
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Listed authors and artists retain the copyright for all contributions contained
herein. Unless otherwise indicated, all other material Copyright © 2001 Earthdawn
Publishing Trust.
Earthdawn™ is a Registered Trademark of FASA Corporation. Original Earthdawn
material Copyright ©1998 by FASA Corporation. All Rights Reserved. Used without
permission. Any use of FASA Corporation © copyrighted material or trademarks in
this publication should not be viewed as a challenge to those copyrights or trademarks.
Any use of copyrighted or trademarked material without indication of such status in
no way implies that said material is not so protected by applicable law.
MODERATOR
Oren Shochat
CONTENT EDITORS
Attila Hatvágner
Bjorn Cordes
Catherine E. Norman
Danielle Mallette
Jeff Bartolin
Lars Heitmann
Matthew Clay
Oren Shochat
Paul Emerson
Seth Feierstein
Steven Black
EDITORS
Catherine E. Norman
Danielle Mallette
Jeff Bartolin
Matthew Clay
Paul Emerson
Seth Feierstein
Open-Content License for the EDPT Adopted on October 29,1999
This section outlines the principles underlying the Open-Content License for the
EDPT. For legal purposes, this section is the license under which EDPT content is
made available for use. This license is modeled after the OpenContent License (OPL).
org/opl.shtml
AUTHORS
Catherine E. Norman
Danielle Mallette
Kevin Hallock
Oren Shochat
LAYOUT
Cseperke Papp
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COVER ART:
The Prankster by Tanya Lowry
ARTISTS:
Alexandra Alvarsson
You can fi nd more of Alexandara Alvarsson’s beautiful pictures on ElfWood.
Camille Kuo
You can fi nd more of Camille Kuo’s beautiful pictures on Epilogue.
Tanya Lowry
You can fi nd more of Tanya Lowry’s beautiful pictures on ElfWood.
Darthmarlan
You can fi nd more of Darthmarlan’s work on Deviantart.
Art Legal Note:
The pictures (images) attached to this fi le have been provided by the contributing art-
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The views and opinions expressed in this
publication are those of their respective
authors and are not necessarily those of
the EDPT. The Book of Tomorrow
shall be kept scrupulously and faithfully
open to expression of all viewpoints of
interest and concern to the Earthdawn
community and interpretive comment
is encouraged.
2
Editor’s Note
W
e started playing with the idea of releasing a new BoT issue in August
2005, though I had been fi ddling with the idea since 2004. Even though
I knew it would take some effort, I had no idea just how complicated it
would be. Luckily, I found out that the Earthdawn community has lots of people will-
ing to lend a hand.
So fi rst let me take this chance to thank all the editors, bullshit detectors, play testers,
artists, and layout editors for all the hours you contributed at the expense of your free
time. Sorry if I nagged you too much or if I spammed you with countless demands.
I had only the best of intentions. Looking at the fi nal result, I think you’ll all agree it
was worth it.
So what do we have for you in this issue?
Here you’ll fi nd the fi rst part of a setting article about a K’tenshin plantation in the
Servos, a new nasty horror, and some thoughts about adding personality to Spirits.
We’ve also included three choice stories from the EDPT short story competition.
What’s next?
We’ll continue our efforts to give you another issue of BoT within the next six
months. Of course, if these efforts are to succeed, we need all the support we can get!
The EDPT gratefully accepts submissions of new creatures, Disciplines, adventures,
secret societies, magical items, locations, short fi ction… in short, just about any kind
of fan-produced Earthdawn material.
In return we can offer the benefi t of an editorial staff with several years experience of
both web and print-based publishing to help refi ne your submission for that truly
professional look. The editors also have several years of experience with Earthdawn
and have a solid feel for how the game works. They offer their services for free, so
why not take advantage of it? Send your submissions today!
We also offer beautiful artwork for your submissions that will add the fi nal glamorous
touch—and we’re always looking for new artwork as well!
In the next issue we’ll have the second part of the setting article, the winning mini-
adventure from the last competition, a beautiful story by Catherine Norman, and
more…
Enough ranting, it’s time to start feasting on the pages. I hope you’ll enjoy reading
BoT6 it as much as we enjoyed making it.
Oren Shochat (AKA CPD)
3
Contents
Editor’s Note
3
So what do we have for you in this issue?
3
What’s next?
3
The Famine
5
Revelations of a Severed Head
7
Putting Yu Xiao To Sleep
8
Cost of Valor
11
Give Them Personality:
Add Color to the Earthdawn Spirit World
21
Goal
24
Appearance/ Manifestation
24
Location
24
Wrapping it all up
24
Item History
26
Smoke Screen
28
NesTech’al’s Plantation
29
General Information
32
Getting the Party into the Plantation
33
The Dock:
33
The Sunken Pirate Boat:
33
Adventure Seed – Salvage the Engine
33
Dragon Crocodile
34
Adventure Seed – Croc Problems
35
Adventure Seed – Possessed Croc
35
Servos K’sathra
35
Silent Swim skill
35
Y’aikara Wood Shipment:
37
Adventure Seed—Y’aikara Theft:
37
The Backyard
37
Overseers:
38
Adventure Seed—Assassination Attempt:
38
Slaves:
38
Inshalata Cage
38
Game Mechanics:
42
Optional Rule:
42
Note About Overseers, Guards and Ropes Duty:
42
Front Yard as a Trade Center
45
Adventure Seed—Get the Accountant:
45
Plantation Trade Center Prices
45
A note about slaves
45
Trade Center and Smuggling Operation
49
Trade Center NPC
50
Adventure Seeds—Bringing Down the Network:
50
K’tenshin Guards and Abanos Niall Overseers
56
K’tenshin Guards
56
Abanos Overseers
56
4
The Famine
Catherine E. Norman
W
e used to dance through the fi elds, plucking sweet
Laseer wasn’t strong enough to fl ee. The guard caught her
as she tried to follow me. I wasn’t fool enough to try to save
her. The guard was huge, and he had claws! My older sister
Gashtal tried to be clever. She thought she could sneak in to
the cavern while the guard fi nished smashing mother. What
an idiot. Did she really think she could survive in a town
ruled by something bigger than that guard? She must have
been overcome by the smell of so much food. I admit it was
tempting. So many cattle all grouped together in one place. If
I could have smuggled one out with me, I could have feasted
for days—or perhaps months, if I just nibbled a little at a time.
No, it would never have worked; I couldn’t have protected my
food that long. There were so many of us out there, roving
around, searching for a morsel, any morsel.
I ate grass towards the end. Did you know you can cast
a shadow over a blade of grass, give it just the tiniest hint of
sunlight every few days, and then savor its search for where
the sun went? And did
you ever see the tiny little
animals at the bottom of
the red lava sea? They’re
hardly more than dark
specks of dust, but make
the lava around them just
a few degrees colder, and
they start to squirm. They
can sense that the lava is
hotter a few millimeters
away, and they try to swim
towards the heat. You can
survive off their search for
warmer temperatures for
days if you don’t make the
lava too cold; they are rather sensitive little creatures.
Not long ago, I was swimming in the lava sea, and something
cast a shadow over me. The sky had been completely clear
earlier, so it couldn’t be a cloud. I hardly dared to hope! I
cautiously swam towards the surface. It was an airship! Several
of the crew were adepts; I could smell them. I wanted them,
but I wasn’t crazy enough to attack the ship. Back when mother
was here, she would always mark the adepts fi rst, and then we
would all play with her pets.
Still, if adepts and airships were around, other food must
have returned to the land. I left the lava sea, and I haven’t
looked back. What mother called the most delicious food in
the netherworlds has returned. As soon as I’m strong enough,
I’m going to mark an adept of my own—and I won’t share it
with anyone.
fruits whenever we wanted. We snacked in the town
square and in our friends’ houses. Mother liked to
travel, so we never stayed in one place too long. She liked
walking leisurely across the countryside, but we would always
beg her to let us hitch a ride on an airship or a riverboat.
Sailing through the clouds and bouncing along the waves was
so much more fun!
Then came the famine. My sister Parell collapsed fi rst. One
day her spirit just couldn’t take it anymore. She longed for food,
rich delicious food, but everything we found was scrawny and
weak, and none of it was fi lling. We needed more, but the crops
had failed everywhere. The land was barren and empty.
Soon my littlest sister Laseer was on the brink of death.
She was so young, little more than an infant. If she didn’t get
a good, solid meal soon, she wouldn’t make it. We all knew
that, even though mother never said so. Mother never talked
much, except to tell us that
life was much worse back in
the old country. The food
there was bland and boring,
and even the most pathetic
tidbit we ate here was still
better than what she used
to have. We didn’t believe
her. We were young, and
we were starving.
One day we came
across a dwarven village,
deep in the mountains. It
was amazing—even from
a distance we could smell
the delicious scents wafting
from the cavern. Mother was afraid we wouldn’t be welcome,
even though we were so hungry. How could anyone turn away
a starving infant? But mother forced us to wait in small cave
below the settlement, while she approached alone.
I didn’t see what happened. I heard mother shouting, begging
the guard to let us in. She promised we didn’t need much, just
enough for Laseer. Couldn’t they spare even one small meal for
a child? Somebody big and brawny must have been guarding
the gap in the town gates. Mother was quite a fi ghter, but she
was lithe and quick, not huge and muscular. She didn’t stand
a chance after the guard grabbed her. She shouted at us to
run. Flee! It was our only chance. If the guard caught us, he’d
kill us too. Mother was obviously right, so I dashed down the
hillside and fl ung myself into the river. I fl oated downstream
with the fi sh and the debris, motionless as a log.
5
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