Blackmoor - The First Fantasy Campaign (Judges Guild), RPG (po angielsku)

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The
First Fantasy Campaign
Playing Aid
by Dave Arneson
31ubg£s (/guilt.
To CoUeen Wordem and Family
Additional Notes by Richard Snider
Cover by Pixie 81edsaw
UJustrations by Ken Simpson and Dave Arneson
Graphics
by
Bob Bledsaw and Bill Owen
 -
TABLE OF CONTENTS
Forward .......................••.......3
Introduction .....................•.......3
Blackmoor, the Campaign .....•.....••......4
The Great Invasion ..........••...•.••.....4
Price/Unit Ratio List .........•.....••......4
Standard Castle Types .......•......••......6
Earl of Vestfold............••.....•••.....6
Northern Lords .............•••....••.....7
City of Maus ..............••......••.....7
Regent of the Mines .........••.....••.....7
Duchy ofTen ..............••••...•......7
Egg of Coot. 8
Internal Investments 9
Roads, Bridges, Canals, Inns 9
Hunting, Religion, Exploration .....•........10
Ship Building, Fanning, Fishing ....•........10
Trapping, Arrival 10
Land
&
Sea Trade .11
Price
list. , ,
11
Campaign Map Notes 11
Terrain Key
12
Blackmoor's More Infamous Characters 13
Egg
of Coot.
14
Ran of
Ah
Fooh
14
Gin
of
Salik..............•....•.•.•.....15
Marfeldt, the Barbarian ...........••.......15
Duke of the Peaks
a •••••• a •••••••
16
The Blue Rider
a •••••• a •••••••
16
MeUo and the Hobbits .....••.•....•••.....16
The Great Svenny .........•.•...•••......
17
The Bishop ..............•......••......
I 7
BIackmoor................•.....••......
I7
Blackmoor Castle ..........••.....•......
I8
The Town of BIackmoor .....••.....••.....
I9
Castle History .............•......•......21
The Catacombs ..............•.... _ 2 I
The Tower..................••..........
2 I
Into the Great Outdoors ........•••.•.... _.23
Encounters ..................•••........23
Moves, Budget .................••........24
Outdoors in Blackmoor 25
Migration.......................•.......25
Drawing Your Own Map ...........•.......26
Human Habitation..............••........27
Area Patttem in Hexes ..........•.•.......
27
BIackmoor Dungeons ...........••••......
28
Magic Protection Points
30
Wandering Monster Areas
30
The Dungeon Levels
30
Level Maps ...............•......... 35·43
Magic Swords
&
Matrix 44
Matrix 45
Gypsy Sayings ............•......•••.... .47
Legends .........................••.....48
Chance Cards Chart .48
Original Blackmoor Magic 50
Description of Mechanical Marvels 50
Special Interests ...................•.....50
How to Become a Bad Guy ...........•.....
52
Svenson's Freehold ... _.......••....•.....53
Richard Snider's Additions
57
Loch Gloomen 59
Bleakwood .................•...........60
Magic Items Summary........••••.........61
Dragons ...................•••..........61
Orcs......................••...........62
Bandits ..........••.......•...... _.....62
Nomads ..................•.............62
Wights ............•••.......•..........62
True TroUs .......•••.......•...........
63
Tams.............••......•...........
63
Copyright © 1980 by Judges Guild Incorporated, R. R. 8. Box 9. I
~~
I N.
Sunnyside Road. Decatur.
IL
6~6::2.
All
rights reserved. This book is a
playing aid designed to be utilized with a set of Fantasy role playing game
mit's.
The
contents
of
this book may need to be
~hanged
by
the
individual
Judge to suit the campaign he or she moderates. t'o similarity between any
of
th~
names of charJ.cters. persons. and/or institutions in this publication
with those of any living or dead person or institution is intended. and any
such simil:.lrity whidl may exist is purely coincidental. Printed in the United
States of AlIll'riCI.
2
Forward
II hili been an especially 58tisfylng e)(perienoo to work with one of the gianls of our hobbV ...Dave Arnewn, the originator of the Dungeon
AdYfnture concept. Much of the initial impetus of FantllSy Role Playing 8S it exists today is due to the dedication aod w()(k of this
imagil"lllti...e
and creative person.litv. Dave
has
attempted 10 show the development elld growth of his campaign as il was origin.ally conceived. I'm lurl that
he _ tempted to update the work 10 rnaten
pace
with new
trends
but he
f)f"e$eflted
the unpolished gem while preH1'Ving
the
feel and
wondeI'"
of its un...eiling much to our benefit as Fantasy Game Judges. For this In(! lhe faith he hIlS shown in Judge$ Guild II the publiJhen. Da...e has
my he8rtygr.lItitude.
This work will
an_ n'\II"Iy of
the
qUllStions
the
entire hobby has been cl.rnori"51 for since Fantasy Role Playing
bepl
its
f!'fVOf
in
Medwesternen .nd sl3nad aero. the nation and .round the
world.
It is 1"101
what
you
IllpKtl
Within these pages are many
new
and previo..,sly
unseen ideas ripe for use in your F.ntasy World. I'm sure you will enjoy it as much IS I did and you can
bet
your magic sWO«:lth.t more than
nosalgia is conained herain. M.y your players u:perience the Ame gusto .nd PUll! pleasure of the First Fantasy Campaign.
August 9,1977
Bob Bledsaw
.
~.
Introduction
From the finot .xcunoions into the dark depths of Blackmoor Castle's Dungeon, it became apparent th.t these finot hardy bands of
~venturers
would soon seek out new worldlto pillage. From the castle itself the small town of BI.ckmoor grew,then the surrounding countryside became
filled with new holes to explonl
and beyond
t ....t t&lk was .Iready spreadin!l.bout visitin!l the Egg of Cool. Eadl of these steps ent&iled a great
de.l of work upon. ",ive
Judge
who
feh that thel'1i was .lready
mote
than enough trouble .Iready ....il.b1e to satisfy .ny band of &dYentUTeni,
• phrMe no doubt heard rather frequently since then, in other lIt'eas. In Il'neral,' fairly loose procedul'1i was set up for the est.blishment of
each of these new .reas, with. great deal of emphasis being placed on the playen thlmselves selting up new Dungeons, with my original
Oungeonmaster role evolving more into the job of co-ordin.ting the various operations that were underway at any given moment. AI the height
of my parlicipation as chief co-ordinator, the,.. were six Dungeons and over 100 delailed player charaeterslo
be
kept tr.ck of at .ny one time.
E.ch all!a hid to mesh with Ihose areas that werEt .round it, in so far as setting up the various monsters, etc, were concerned. II was also
Il!ldily .pparent, from previous uperience running a "Conventional" N.poleonic Wargames campaign thl! some sorl of Overall B.ckground
would have
10
be constructed to provide a f,..mework within which tha pl.yer'$ could work. Thuslhe overall concepl of Ihe Evil Egg of Coot
.nd the Great Kingdom WilS
born.
These tWO. Inlilies could prove to be the source of !lrel! evena oUlside of the actual campaign,' source of
new
recn.lia
.nd
monsteno, and give the stimulus, in
the
wr, of quests
.nd
&dYentures to !live the players more of. mOlive lhan jusllooti"ll
the:
Dungeon. AI50 with sudl powerful and potentially eggressive neighbors, the loc:als deeided that .t least some
lilies
should be collected to
provide
for the common defense. This
was
a
good
plan but one which failed to take into account the drain
placed
on the loc:al manpcw.er
pool
by
the repeated sor1ies inlo tha Dungeon areas. So it _ with the Dungeon of Bledo:moor. It
beg3n
with only the basic momlen in Chainmail
.nd
_s only some six levels deep. Sill levels was dlosen since it allowed r.ndom pl.cement with sill'iided dice Ino funny dice beck thenllsicl.
So awn in the Dungeon it became quickly apparent that Ihere
was
a need for a greater variety of monster'$, mora definition
I'Vetl
within the
type of monsters, .nd cer1ainly a deeper Dungeon.
So there were now different types of Dragons lby Size) .nd other new creatures, like Gargoyles. from standard mythology. AC was
determined by descriplion of Ihe creature (Hide, sceles, etc.) .nd how impervious il was in the accounts given in mythology about it. HD was
determined pretty much on the size of the creeture physicelly and, again, some regard for It's mylhical properties. For regular .nimals that were
simply made larger, like Beelles, a nandard tellt book provided interesting facts about the critters and all were given HD proportionate to their
size, l'1ill1ive
10
other Beetles for instanoe. Insects were all !liven .oo..t the same AC with Idditions, again, for unique properlies.
CI\a..c~
motivation -. solved by stating that you did not get Ellpeorien.oe Points until the money had
been
spent on yo".,..,.. of inter·
est.
This often Iltd to Iddilional adventures IS playen would order special cargos from off the board and then have tO!lO and guard lhem so that
the
carve would reach their Iodging.nd then the player would \Jet the Ellperience Points.
More
than onl
POOr
fellow found that his special mo·
tiveton would literally run him
ragged
and get him killed before he got anything.
Combat was quite simple at first and Ihen got progressively compliceted with the addition of Hit Location, etc ..
.as
the player'$ firsl
roUed for char1lcteristics, the number of Hils' body could t.ke ran from 0 . 100. As the player progressed, he did not receive additional Hit
Points, but rather he beceme harder to Hit. All normalatt.cks were carried out in the usual faShion bUllhe player revived a ''Saving Throw"
&gIlinst any Hil Ihat he
recei~.
Thus, although he might
be
"Hit" several times during. melee round, in actuality he might not teke .ny
damage at all. Only Fighters gained IKIwnlllgeS in these melee saving Throws. Clerics and Magici.ns progressed in Iheir own areas, whidl might
or might not modify their Savi"9 Throws. And so it went, Hit Location so thl! even lhe might Small'll could filII to. single .rrow in Ihe right
pl.ce (very unlikelyl, height differentiation,so t....t the: liule "uys could run around more and the big ones could kill more, etc. SliII these were
guidelines, Hit Loallion
was
Il'nerlIUy used only for the bigger critters, and only on a
In¥I
to man level were.1I the Op'ions thrO'Nn in. This
.Ilo~
play
10
progress quickly even if the
poor
monsters suffered
m«e
from il.
By the end of tha Fourth year of continllOUli play Bl&dlmoor co...ered hundreds of square miles,
h~
a dozen castles,.nd three Slpanllte
Judges IS my own inwlvment decreased due to other commitments. But by then, it WIS more th.an .blllto run itself IS. FantlSy campaign
and
keep more than a hundred people .nd a dozen Judges as busy then as lhey are today. Whether there will eve<' be the co-ordiOlltion of all the
.,... Dungeons in the future IS they were w.y blck in "the Good Old Days" is unlikely, but already there .re 20 - 30 people meeting Ivery 4th
Saturdey to do Bltckmoor end other Fantasv in related areas, so who can tell .. .after all, the keynote i, lhal "Anything is Possible", just Ih81
some.re more likely than others.
D.ve Arneson
3
...,
Blackmoor, the Campaign
Blackmoor grew from I single e-tle to indl.Jde.
first,
_.1
.c:I~l
Castln
(with the forces of Evil lying just off
the edge
of the
world) 10
an entire
Northern PTovincehl of the Clts1le and Crusade SOciety's Great Kingdom.
As
it IlXpanded. ead't
lrel
lCastle's fim
~
then
Provincial Counties) W8lI gl\l'en 8 pre_I Army. Later
the
players _. to
~ize
ttlei, own forCll'S
based
on experience and
goodin
acquired
I11rout. to their
GrutnMl.
Part A, Seen.rio III (the previous two having been lost .. .slcl: Ttle eMir. 3rd Yellr of the Blackmoor Campeign was to
be
part 01.
Great Wa, between the Good Guys and the Bed Guys. each ltIl!8
hed.
certain budget 3V11il,ble llhe budget is
gi~
a little later
onl,n
well as
an Alignment rating for '&en of the four sealonli of the coming ye.r. The course of the conflict might change lome of the Alignments but
barring anything major, I laid them out for the entire ye8(. Fractionl are given when only a
part
joined Ihe fray. At the bottom, the approxl-
mile values and summery give the details about the strategic developmenl of the war.
ArmyPu_
,
II
The
G~at
Inv_on
($c:en_io 31
Egg
0'
Coot
III
IV
Incom.
V
Special
EA
EA
EA
'6D01l
160,DOOGP
13
8 Hem, 1 SH
Duchy of Ten
10POO
EA
EA
EA
ES
100,DOOGP
"
5 Hero. 1 SH
Nomads of Ten
.poo
EA
EA
EA
EA
5O,DOO GP
13
3 Heroes
Men of Maus
8POO
EA
8O,DOO GP
21

10 Hero, 2 SH
Monk's Vikings
lPOO
EA
EA
EA
EA
10,000 GP
1 He\"o
TOUlt Points
40POO
Neuhl Forc:8
Loch Gloomen
1 DOll
EV
EV
10.000 GP

1 Hero
EV
EV
Sage's Tower
2POO
20.000 GP

1 Hero
Tower of Booh
lPOO
EV
EV
10,000 GP
Hobbits
Btackmoor
3.500
EV
EV
35.000 GP
18
1 Hero
Wizard of Mi-Karr
6.000
GV
GV
60.000 GP
Regent of the Mines
8.000
GV
GC
GV
GA
60.000 GP
Dwarves
Bremwald
,_
GO
Total Points
19.500
Good Forces
Earl of Venfold
, 2 DOll
GO
GO
GO
GA
45,000 GP
18
So_"
Northern Lords
'2POO
GO
8%
120.000 GP
12

GO
GA
Off Map
Horsemen of Pesh_h
10,000 GP
'POO
GO
GA
16,000 GP
8
Dw.o~
,poo
Glendower
GV
GO
GV
GA
10.000 GP
1 Superhero
Boggy
Bottom
',400
GV
GO
GO
GA
14,000 GP
7
1 ""'"
Wiurd
of the Wood
2POO
GO
GO
GA
20.000 GP

Pixies. Wiqrd
Manuof the Swamp
1 DOll
GV
"'"'
GA
10,lXlO GP
Tempie/FrOll
Great Kingdom
"poo
3:'%
..".
150,oooGP
Off Map 10 SE
TOUlI Points
47,lXlO (max.)
Abbrevilllions: EA: Evil Auacke\"; ES: Evil Disenter; EV: Evil Diversionary; GV: Good Oiversionary; GO: Good Defender; GA: Good Att.cker;
N%: Percent&ge number shown Is portion of GO .vailable lin
stage
II .nd 111;;n Stage IV is GA .vailablel; Income: Gold aVlil·
able every 4 months; V: Number of Villages and/or Cities; Force is Neutr.l, Immobile or too Distant.
Saasonll Comp_ison
Summ.ry of How c.mp.ifjn Progr..-ad
I
Spring 23,400 UW.'IS. 44,000 ChlKJli
S..",
Flnt Rush by Evil Forces
II
Summer 48.000 UW
'is.
36,000 Chaos
SUtge II Rat1y by Good Forces
"'
F.II
27.000 l.Iw
'is.
19.000 Chaos
Sttgtltl
Stlnd and
R~roup
,V
Winter
49.000 l.Iw 'IS. 25,500 Ch_
Stage IV
Countel"iillttKk and Enemy Collapse
In genel"iilll, the
Baddies
Ihrew their trooP' away taking BllCktnoor .nd other fortified spotS while the Good Guys buill up to beat them.
The Lawful forees took a drubbing during the Summer but whittlad OlIOS down 0 ...... the fill. At the end, thoe 49.000 Good points __
forcing the 25.soo Baddies to retre.t. In the ..rly SPring of the neX1 yeer, the Uwful fellows picked up 10.000 more points through
elumOl
eerds VI. 2.000 for the Baddies. So.t the end, the totals were 59.000 VI. 28.000 .nd looking
bad.
Th. Oriainlll"TlcaNnit Ratio List
At the outlet of the .rmy level phase of the eempaign, I made the following ch.rt showing the exael percant.ge limits of 8Ich unll
type
lhat the belligerenu would be held to. Thusly, the Duchy of Ten', purchase could never be more than 20" Helvy HOl'$e; howewr, they
were allowed to downgrade their purch.se .nd use their meximum allolml'nt in
ill
eetegory tOWIrds purchlSing. lo_r I:lIlegory unil,
'09.
buy
Light Horse instead of Heavy Hol'$l!.
4
"
e.iIFo~
10 Heroes

GO
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